terça-feira, 24 de janeiro de 2012

Sk

Sk Clan
new video

https://www.youtube.com/watch?v=sfBB5GWg1Ts

quinta-feira, 19 de janeiro de 2012

krav maga


krav maga This is one of the best mmarts you can pratics



http://www.youtube.com/watch?v=Iv4rdJ0EKS0

sábado, 14 de janeiro de 2012

MORE ABOUT THE LAST OF US


MORE ABOUT THE LAST OF US






All of us at Naughty Dog are very much looking forward to sharing much more with you in the coming months.



Press release

Sony Computer Entertainment America ANNOUNCES THE LAST OF US, A NEW PLAYSTATION®3 EXCLUSIVE DEVELOPED BY NAUGHTY DOGLOS ANGELES, December 10, 2011 – Sony Computer Entertainment America LLC announced today The Last of Us, a new franchise created exclusively for the PlayStation®3 computer entertainment system. Developed by Naughty Dog, the creators of the highly acclaimed and best-selling UNCHARTED™ series, The Last of Us was unveiled in a world premiere trailer at the Spike TV 2011 Video Game Award Show.

The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. Abandoned cities are being reclaimed by nature and the remaining survivors are killing each other for food, weapons and whatever they can get their hands on. Joel, a ruthless survivor, and Ellie, a brave teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.

“We are excited to finally unveil The Last of Us, a project the team has been working hard on for some time,” said Evan Wells, Co-President of Naughty Dog. “Naughty Dog’s mission is to change the way people experience videogames. We are confident The Last of Us will take a leap forward in cinematic gaming and storytelling, providing gamers with an experience unlike anything else in the industry.”

The Last of Us is developed by some of the industry most talented game designers including Bruce Straley, game director, and Neil Druckmann, creative director. Naughty Dog advanced to the forefront of the videogame industry in 1996 with the successful introduction of Crash Bandicoot on the original PlayStation. The developer extended the franchise with Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped and Crash Team Racing, selling 22 million copies worldwide and led to Naughty Dog being the most successful video game developer in the United States for that console generation. The team then created the Jak and Daxter franchise including Jak & Daxter: The Precursor Legacy®, Jak II™, Jak 3™ and Jak X: Combat Racing™. All four of titles are PlayStation®2 “Greatest Hits”. In 2007 the team released UNCHARTED: Drake’s Fortune® and followed with UNCHARTED2: Among Thieves™ and the recent November launch of UNCHARTED 3: Drake’s Deception™. Having currently sold over 13 million units worldwide, the UNCHARTED franchise represents some of the most impressive graphics, sound and processing capabilities found on PS3.

Further information about the game as well as images and videos can be found at www.lastofus.com and www.naughtydog.com. The Last of Us is (RP) rating pending. For more information about the ESRB visit www.esrb.org.

About Sony Computer Entertainment America LLC Sony Computer Entertainment America LLC continues to redefine the entertainment lifestyle with its PlayStation® and PS one® systems, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the ground-breaking PlayStation®3 (PS3™) computer entertainment system and its online and network services the PlayStation®Network and PlayStation®Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America LLC markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one, PlayStation 2, PSP, PSP®go and PS3 systems for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America LLC serves as headquarters for all North American operations. Visit us on the Web at http://www.us.playstation.com.

THE LAS OF US

THE LAS OF US By ND

There's been a ton of speculation in the video gaming community over the past week about a couple of videos that were released and also housed on the LastofUs.com website. We're very excited to confirm that The Last of Us is developed by Naughty Dog Inc, the creators behind the UNCHARTED, Jak and Daxter, and Crash Bandicoot series.

Neil Druckmann, Creative Director, and Bruce Straley, Game Director, gave us all a very, very brief snippet on what to expect in The Last of Us:

The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven tale about a modern plague decimating mankind. Nature encroaches upon civilization, forcing remaining survivors to kill for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.

UNCHARTED #3 UPDATE 1.03 PATCH


UNCHARTED #3 UPDATE 1.03 PATCH

The Uncharted 3: Drake’s Deception 1.03 patch is now deployed and will be rolling out across all regions globally over the next 24 hours. The patch notes to update 1.03 are as follows:

Available: January 12 2012

· Users in the largest party in a game room will no longer be designated as Villains a large majority of the time
· Cutscene viewer audio issues fixed (3D only)

Patch 1.03 contains the necessary technical hooks for the playing of upcoming DLC. Full details on the DLC content will be posted by January 17th.

Please note: Patch 1.03 must be downloaded in order to play the upcoming DLC via online or on LAN Party.

UPDATE:

We can make live updates on certain aspects of the multiplayer game and the following changes have been applied:

- Creepy Crawler Kickback - now requires 17 medals to activate (previously 15 medals).

- Quick Boom Kickback - now requires 10 medals to activate (previously 7 medals) and a 5 second decrease has been applied to its duration (now 15 seconds, previously 20 seconds)

We are working on balancing and tweaking other aspects of the multiplayer gameplay such as the FAL-SS and other elements. We'll have an update about upcoming changes as soon as we can make them available.

Call of Duty®: Modern Warfare® 3 Content Season 2012 Kick-Off - Behind the Scenes


The Call of Duty®: MW3 content season kicks off this month first on Xbox LIVE delivering a variety of brand new content every month over the next 9 months for Call of Duty ELITE premium members. Published by Activision, the developers from Infinity Ward, Sledgehammer Games, Raven Software and Beachhead Studio introduce the first two Call of Duty ELITE drops, multiplayer maps Liberation and Piazza, available to our premium members first on Xbox LIVE on January 24th. For non-premium members, the content is coming to you as well, stay tuned for dates. And this is only the beginning...

Fifa 12 |Ultimate Team guide

its this true??


                                                                  NOOOOOOOOOOOOO!!!!!!!
Hey are you trying to make a team on Fifa 12 ultimate Team ??
so you defenily need to see this:

Acceleration
This is purely about how long it takes a player to reach his top speed, so it needs to be considered alongside the Sprint Speed stat. Some players have a high Acceleration rating but only average Sprint Speed so, in their case, Acceleration becomes almost irrelevant – it’s no good getting to your top speed really quickly if that top speed really isn’t very quick.

Agility
Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. If you’re a player who likes to run with the ball, Agility is one of the stats to keep an eye on. The higher the better.

Balance
This is another attribute that influences a player’s dribbling skill and, more generally, how responsive the player you’re controlling feels. If you have high stats for Agility and Balance then you’ll move fluidly and you’ll be able to get in or out of tight spots. Also, high Agility and Balance scores are needed to get the most out of fast players – even if you have 95+ for Acceleration and Sprint Speed, your player could feel sluggish and a little unresponsive if they lack Agility and Balance. It’s important to remember that when you’re looking at potential new players, as it’s easy to spend a lot of money on quick players, only to find they don’t feel to sharp due to low stats in other areas like these.

Jumping
Quite simply, how high a player can jump. Useful if you’re scouting for a player to win you more headers but, like speed, it’s fairly useless without its related attributes. For example, for a player to be really good in the air they need to have high Jumping, Strength Aggression and Heading Acc stats.

Reactions
This will also affect how responsive a player feels. The higher the stat, the easier they’ll adapt to contextual changes – an attribute that’s vital for effective dribbling.

Sprint Speed
You don’t need any explanation here, I’m sure. As with the Attributes above though, remember that Sprint Speed in isolation is less effective – it needs to be combined with Acceleration, Agility, Balance and Reactions to be unleashed.

Stamina
This attribute plays a huge part in FIFA 12. With True Injuries now occurring in game, it’s important to keep an eye on your players’ stamina levels, as tired players get injured. As well as affecting fatigue during a game, Stamina also determines how quickly a player recovers between matches. I’ve had players in Career Mode that constantly ask to be rested because they’re tired – due to a poor Stamina rating – which can be annoying.

Strength
Another attribute with more importance in FIFA 12. Your players Strength stat will decide how they cope with any physical battles, so a good score in this area is important for anyone with defensive responsibilities. It’s also a desirable attribute to have for at least one of your strikers, just to give you a chance in 50-50s with defenders.

Aggression
This works in tandem with Strength; you’ll usually find that a player has high scores for both, rather than one or the other. Aggressive players generally win more tackles, but also risk giving away more free-kicks.

Att. Position
This Attacking Position attribute deals with a player’s ability to spot open space and move into good positions that offer an attacking advantage. The higher this stat, the more likely a player is to make enough space to receive the ball in dangerous areas.

Interceptions
This applies more to AI controlled team-mates rather than the player you’ve selected, as it determines the ability to read the game and intercept passes. If you’ve seen players stick out legs or do something unexpected to prevent a pass, it’s likely they’ll have a high score for Interceptions.

Vision
It’s all very well you being able to spot a pass from your sofa, but if the player you’re controlling can’t see what you’re telling it to do then the pass is going to be off. The higher the score in this attribute, the further the player will be able to see and so the better their passing will be – as long as they have a good Long Pass rating of course.

Ball Control
This determines two things; how well a player initially controls the ball, then how good they are at keeping it under control. It’s another attribute that’s very desirable for dribblers and also for strikers – you could have the best finisher in the world up front, but if he can’t trap a bag of cement then he isn’t going to get goals.

Crossing
This obviously deals with the accuracy of crosses, but it also determines how easy it is for a player to get the ball in the box in the first place. If your winger keeps getting blocked when you are expecting him to whip the ball in, there’s a good chance he has a poor Crossing score.

Curve
Dictates how effective a player is at applying curl to crosses, passes and shots. It’s a good attribute to have for any set piece takers; curling corners can be a nightmare to defend against, and curling free-kicks can be tough to save.

Dribbling
Lionel Messi has 97 for this, which may actually be a couple of points too low as this attribute affects how well the player keeps possession of the ball while running with it. I’ve seen him lose it once. Possibly.

Finishing
Career Mode managers often largely overlook this essential attribute. Without a high score here, it’s going to be very difficult to find the back of the net consistently. In my opinion, this is easily the most important attribute to consider when you’re scouting for a striker, but keep in mind that it only determines the accuracy of your shooting from inside the box. Shots outside of the box are dealt with by the Long Shots attribute, which we’ll get to in a sec.

FK Acc.
Simply, how good a player is at taking free-kicks. Ideally you want your free-kick taker to have a good score for Curve too. Then they really are a weapon from dead balls.

Heading Acc.
The does two things; affects your player’s ability to get their head on the ball, then how accurate that header is going to be. It applies to headed passes as well as headers at goal.

Long Pass
Clearly, the ability to pick out a team-mate that’s far away. This also determines how quickly the ball gets to them – the higher the score, the faster and more accurate the pass will be.

Long Shots
The ability to shoot with accuracy from outside the box. A great attribute for midfielders to have.

Marking
This determines your player’s ability to track and defend against an opposing player. AI players will do this off the ball, and when you’re in control of a defender their Marking stat will affect how good they are at containing.